Character Creation

4 Gangs of Geylang

Before you begin your game, choose one of these vampire gangs in Geylang to swear fealty to. This choice determines your opening scene into the game.


19

This traditional ‘number’ triad was once led by the charismatic Brujah, Chin Siong. Its numerous members are mostly Chinese and it was initially formed to protect and help immigrants from China find employment in colonial Singapore. Its illegal activities include narcotics, extortion, online scams and prostitution. Other notable leaders: Ah Seng (deceased) and Jackson.

If you attended Dance of the Dead 1 and want to defect from the Camarilla to join the Anarch faction, select Jackson's gang to continue your story.

Costuming Tips:

Members of triad 19 are almost always dressed uniformly in black or white jackets and coats. Based on your status in the gang, you may accessorise with flashy gold chains, pins and rings.


Bakar Batu Boys

This infamous motorcycle gang is the strategic muscle within the Underworld. The sound of motorcycles revving signals death on two wheels. Its fearsome leader is the notoriously violent, Salim Palun, a Gangrel former special operations commando who runs the gang like a military outfit.

Anarchos, the gestapo of the Bakar Batu Boys, are mostly ex-military and provide security for the enigmatic Enam Jahanam (Infernal Six). These men and women have all been handpicked by Salim Palun himself.

Costuming Tips:

This ultraviolent biker gang has a vicious gothic punk aesthetic, and take pride in their complex, heavily studded, leather and denim jackets, with sewn or iron-on patches, pins, bottle caps and hardware, as well as extremely distressed ripped and bleached jeans, leather biker boots. Uniquely coloured shoelaces signify their rank in this squad (bring some).


DEL

There is a legend in Geylang about a prominent sex worker who tore out the eyes of her pimp, subdued the others to her banner and completely conquered the vice business in Geylang. Her name is Del and it is the only gang that bears the name of its founder.

Costuming Tips:

The Del Syndicate has many diverse individuals. Direct underbosses are dressed in business attire, projecting authority and seriousness, complimented by tasteful, understated, unique one-of-a-kind accessories. Sex workers and pimps are often dressed flamboyantly, outshining the rest of the gangs in sheer style. Enforcers and corrupt cops might turn up for the Fight Club in their street clothes or padded body armor, ready to thrown down if any fights break out.


Sons of Abel

Social workers. Vigilantes. Miracle Workers. The Sons are the self-appointed protectors of Geylang. Through a network of shelters, places of worship and clan associations, the Sons protect the homeless, the runaways and the helpless from the worst excesses of the streets. This group is led by Father Matthew

Costuming Tips:

The Sons of Abel are protectors of the streets. They are martial artists, street samurai and bare knuckle fighters who protect the lost, hungry and homeless.

Wear protective gear, masks and clothing meant to intimidate criminals and hide your identity. Some Sons of Abel serve as social workers and counselors; they dress in normcore athleisure to blend into the crowds, offering comfort and spiritual help.

9 Anarch Clans

These are the 9 clans available for play as an Anarch. This choice affects your character's vampiric powers and abilities.


Brujah

Quick to anger and always passionate, the Brujah are known to be a clan of lofty philosophers and activists. Many see them as unruly rebels and roughnecks that should not be messed with. They are often the unstoppable fighting force that drives revolutions throughout history. [wiki]


Caitiff (Thin-blood)

Loners abandoned by their sires, or from a flawed or unknown lineage. These thin-blooded vampires have no inherent clan weakness, but often lack the safety net of a Clan structure. Caitiffs often suffer a social stigma from not being a part of an accepted clan, and established Kindred (in the Camarilla) often snub or denigrate Caitiff freely. Choose any 3 discipline powers to be your clan disciplines, and start with 2 basic known. Starting stat array is slightly lower, and Caitiff / Thin-bloods have no Blood Pool to heal from. [wiki]


Gangrel

Animalistic nomads who hold closer ties to the wild places than most of their city-bound cousins, masters of the Protean Discipline. They were one of the seven founding clans of the Camarilla, but became disillusioned with the sect, its elders eventually deciding to sever its ties and become an independent clan. [wiki]


Malkavian

Malkavians may all be part of an irredeemably insane family, but they have assumed the roles of seers and oracles among Kindred and kine, bound by strange compulsions and the ability to perceive what others cannot. They are also notorious pranksters whose "jokes" range from silly to sadistic. [wiki]


The Ministry (Set)

Devout followers of the Egyptian God Set, Setites are masters of corruption and deceit. They are practitioners of the ancient sorcery known as 'Serpentis', and often utilize their skills in temptation and subversion to bring spiritual liberation to all of Kindred kind. [wiki]


Nosferatu

The most visibly cursed of all Kindred, the Embrace warps each Nosferatu into a hideously deformed creature. The Nosferatu are the spymasters of the dead, collecting information and selling it for a dear price. They are also the masters of the underground, living in the sewers for protection. [wiki]


Toreador

Toreador are known for being the some of the most beautiful, sensual, seductive, emotional and glamorous of the Vampires. They are the artists and innovators of Kindred society that have been responsible for the development of many cultures across history. [wiki]


Tremere

The Tremere are the feared and respected Warlocks of Kindred society having earned their place amongst the Vampires due to their strict hierarchy, secretive and studious nature, and their mastery over 'Thaumaturgy', otherwise known as blood magic. [wiki]


Ventrue

One of the proudest lines of Vampires, the Ventrue are identified by their reputation of honor, genteel mannerism and leadership. They are known to be the Clan of Kings and have long been embraced from ranks of nobility and privilege. [wiki]

Returning Players - How to Level Up

What are Blood Coins?

Blood Coins have been minted from the blood of Caine. They are used as a form of currency between players to trade for favours, or may be collected like experience points to level up your character’s powers and abilities.

How do I level up?

Your Blood Coins are cumulative, and bound to your account, not character. Creating a new character does not reset your Blood Coin total.

  1. Combat Attack +1 (5 BC)
  2. Combat Defense +1 (5 BC)
  3. Power Attack +1 (5 BC)
  4. Power Defense +1 (5 BC)
  5. Health Pool +1 (5 BC)
  6. Blood Pool +1 (5 BC)
  7. Clan Discipline Power
    • Learn Basic (5 BC)
    • Learn Intermediate (5 BC)
    • Learn Advanced (10 BC)
    • Add a new non-clan Discipline Power (Ask someone with the power to teach it to you; 10 BC for Basic / 5 BC Intermediate / 10 BC Advanced)

You may spend Blood Coins once in each of the 7 categories on your character sheet, during each session. For example, if you had 10 Blood Coins, you could level up a Discipline Power to Intermediate, and your Power Defense once each. You may not level up 2 different Powers.

 

Please contact us if you have any questions.

New players are always welcome! Continue your story in the Anarch Fight Club.