Of Men and Martians (2018)

Of Men and Martians

Would you be a better politician than Trump? Here's your chance to Make Mars Great Again!


The year is 2071. Earth is in its death throes.

Our only hope lies in the colonisation of Mars.

Step up and take control of the Federated States of Mars.

Write a new chapter in humanity's storied history as one of the ruling Councillors!


Of Men & Martians is immersive role-playing game, held in a secret location in Singapore. It is a locally-made, creative experience filled with theatrical elements and game strategy. Each game is an intimate session held with just 9 players, over 3-4 hours.

It's your mission to keep the Mars colonisation project on track. Keep food, fuel and oxygen levels up to sustain human life. Build projects for the coming years. Pass new laws. Terraform land. Increase morale. Purge traitors.

Although the Council appears loyal and united, not everyone shares the same vision for Mars. Everyone has a secret agenda. There may be Separatists amongst you hoping to trigger a popular revolt. There are even rumours of a native mind-controlling parasite that may have infiltrated the Council.

Weather the colony through years of escalating crises and social upheaval over 3 hours. Brace yourself for nail-biting scenarios as you collaborate, strategise and sabotage your way to bring forth the Martian civilisation that you desire.

With the world in crisis, what kind of leader would you be?

Choose one of 9 character roles and take your seat on the ruling Council of Mars! Tap to expand:

Buildertron 9000 is the most advanced, self-aware and shiny AI on Mars. It is also the only one ever elected to public office.

Buildertron won its seat against its predecessor by having no personality flaws. It enjoys widespread support from engineers and programmers. Its constituents want efficiency, faster processing power and a better user experience when interfacing with the public services. Labourers also have thrown their support behind this humble politician without airs.

Projects: As Buildertron, your expertise is in providing oxygen for the colonies on Mars. Tinkertanker Engineering creates oxygen cultivation systems and filters.

Special Ability: Once per game, you can deploy Stasis Pods. People in stasis do not consume food, fuel or oxygen.

“Money makes the world go round.” That adage is most certainly true on Mars.

The CEO of the Tharsis Mining Corp is currently the richest person on Mars. This trillionaire controls the entire planet’s fuel reserves, including methane and hydrogen reserves. The self-made business statesman is a stalwart champion of the free market and an evangelist for capitalism.

Critics say that he bought the election through backroom dealing, handouts and bribery. That may well be true but the trillionaire’s influence in every strata of society is staggering — from business leaders, scientists to the common workers. He did not need to buy their vote. He earned their loyalty long before he stood for election.

Projects: As the CEO, you can help the colony with its fuel requirements through yearly projects, like building geothermal power plants or harvesting methane from subsurface ice.

Special Ability: Once per game, you may share the bounty of capitalism through Trickle Down Economics, at the cost of leaving some citizens behind.

The eminent Chancellor is well-renowned for his seminal work “Exteriores Spatium Nullius: Postcolonialism Beyond Interplanetary Empires” (2048), which shifted the paradigm in disciplines across anthropology, political philosophy and astrobiology.

Before joining the Council, the Chancellor was already active in advocacy work, serving on the boards of various Inter-Planetary Organisations, and advising the Committee for Public Policy and the Subaltern.

The charismatic and socially progressive leadership of the Chancellor has won not only the support of the academic community, but also the artistic and even religious communities in the Federated States of Mars.

Projects: As Chancellor, you may establish think tanks to gather the greatest minds on Mars to develop innovative solutions and comprehensive plans that may buttress against the effects of impending crises.

Special Ability: Once per game, you may tap onto your resources in the Civil Service College to develop additional projects and bypass red tape bureaucracy.

Space pirates prey on interplanetary shipping. The poor have been harvested for their organs. Hundreds die en route to Mars in human trafficking operations.

Only one name embodies law and order in the wild frontiers of space. A vote for the Commissioner is a vote for justice. Sick of the rampant crime, Martians have elected the Commissioner to a landslide victory on the Council.

The armed police, white hat hackers and business leaders are all loyal to their stalwart Commissioner.

Projects: As the Commissioner, you can tap on informant networks through community policing. In planetary emergencies, you can even order cybernetic surveillance on ordinary Martian citizens.

Special Ability: Once per game, you may round up other Councillors for interrogation to determine their loyalty.

After centuries of religious wars, the One United God (OUG) emerged from the ruins as Earth’s dominant religion. OUG’s unifying doctrine is humanity’s answer to spirituality, dogma and faith.

Although the Cosmic Pope was a new immigrant, Martians voted in droves for the charismatic leader to take a seat on the Council. This Messianic leader has promised the devoted congregation salvation from terrestrial woes and political corruption. After all, God’s gaze is now upon the peaks of Olympus Mons.

Unlike religious leaders of the past, the 21st century Cosmic Pope's non-profit foundation is well staffed with clergy, as well as scientists and programmers.

Projects: As the Pope, you are adept at boosting the Colony’s morale after setbacks. You have also been legendary in your ability to feed the poor through entertaining donation drives that are broadcast across the solar system.

Special Ability: Once per game, the you may sacrifice yourself to save the colony from the effects of a crisis. You will be resurrected by either a miracle, or the miracle of cloning one year later.

The First Speaker is the voice of the people!

Once barren and hostile, Mars is now in the midst of industrialization. Thousands have migrated from Earth to build roads, hive cities and high-tech farms. The First Speaker represents the working classes, championing their rights on the Council.

Supporters of the Martian Labour Union include laborers, miners and machinists. The Speaker is also supported by a professional media arm and a paramilitary force, the “Grey Shirts”.

Projects: This populist leader supports the colony by feeding the masses. As First Speaker, you can also use your popularity to galvanize the working classes to achieve the near impossible.

Special Ability: Once per game, you can spur Martians to take the Great Leap Forward to a better brighter future, at the cost of overworking the populace.

The Generalissimo is the highest-ranking military officer on Mars. The Space Marines colonize planets and moons to pave the way for human migration. The General not only protects the colony against alien threats, but commands the Space Marines to expand its borders through active conquest.

Unlike most other Councillors, the General is appointed to the Council of Olympus Mons. It is no secret that the General despises democracy. It is slow and messy as compared to the efficiency of Fascism. Some Martians believe he is right.

The General is popular with soldiers, trusted by the clergy and adored by defence contractors.

Projects: As General, you have a formidable security apparatus and a well-trained expeditionary force that is capable of colonizing the wild frontiers of Mars.

Special Ability: Once per game, you can enforce a Military Junta. Under your rule, Fascist governments are terrifyingly effective.

Once detained for alleged communist activities and for what was then deemed radical subversive art, the Grand Maestro is today exonerated and recognised for championing the work of artists and bridging a network that has come to be known as the Astro-Artists’ Guild.

The Astro-Artists Guild believes the the arts play a critical role in allowing a nascent community of Martians to telling stories about who they are, what they value, and to persist in imagining better worlds for themselves. Art is political, and no one is in a better position than the Grand Maestro to remind the Council of this fact.

To foster greater engagement, the Astro-Artists’ Guild forges close links between the artists, administrators, as well as the academic community.

Projects: As Grand Maestro, you will have a strong hold in calibrating the morale of community, as you decide how you wish to influence the hearts and minds of the people.

Special Ability: Once per game, you may launch your Magnum Opus, which will dramatically boost the morale of your people, so much so that even the dead may be revitalised.

‘Man can change himself to suit his environment. The Prime Science Officer believes in changing the environment to suit the man.’

As a hive-mind clone of the 21st century’s most brilliant scientists, this genius wants nothing more than to be left alone to achieve this lofty goal.

This mercurial genius only agreed to take a seat on the Council in exchange for a lucrative research grant. Flush with funds, the prodigy is close to a breakthrough in terraforming technology. Scientists, engineers and academics count among his most ardent supporters.

Projects: As Prime Science Officer, you can unleash nuclear bombs on Mars’ polar ice caps to create more oxygen in the atmosphere. You can also create underground hive cities for settlers to migrate out of the main colony.

Special Ability: Once per game, if things start to look dire, you (or an ally) may permanently relocate to a self sufficient, secret island paradise that you have created from the red dunes of Mars.

Book your seat on the ruling Council of Mars. Over 3 hours, you and your team will plot the destiny of an entirely new civilization. Debate projects. Enact policy. Resolve crisis. Purge your enemies. Of Men & Martians promises a riveting roller coaster ride of political intrigue, resource management and betrayal that will have you enthralled to the very end of the world.

For private bookings, gather a group of 9 friends to enjoy an intimate with Void Deck Games. Email us to book directly!


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A delicate mix of role-playing, performance, and fine entertainment. Singapore's true fringe.


Loved it! It was a great experience, had loads of fun even though i'm always not very good at games. 3 hours well spent, looking forward to the next one! 


Amazing gamemasters who create and facilitate amazing games. There's a lot thought, heart and soul put into the creation and delivery of these one-off games, making them an experience not to be missed. And for an indecently worthwhile price too! Kudos to the team. Will be back for their future games soon!


Absolutely fun!!! Void Deck Games gives you the special opportunity to live out your roleplaying fantasies in a friendly and immersive setting surrounded by like-minded players!

Of Martian and Mars is simply your scifi wetdream brought to life! [redacted] The dungeon masters were so wonderfully warm and friendly keeping the immersive feeling for over four hours making us shout “OMG” way too many times to count. To anyone looking to roleplay, meet friends, have fun -- Of Men and Martians is the perfect game for you!


I was invited by my brother to play this game. Walked in, had no idea what I was in for, apart from "Role Playing Game". I've gotta say that the experience was awesome and every facilitator brought their A-game for their roleplaying and familiarity with their own game. The roles and the story they've weaved into it felt very apt and well thought out (in terms of consequences of in-game actions) for a "Human trying to colonize Mars" narrative. It felt a little like Town Of Salem. Whoever loves D&D or card RPGs, you should definitely try this!


Of Men and Martians with its mix of role-playing, sci-fi and collaborative fun sprinkled with allusions to real-world events makes for a wonderful evening. The game masters do an amazing job of prepping participants, setting the scene and acting out scenarios, and maintaining the energy of the game throughout. 


Of Men and Martians was a very well thought-out game. The enthusiasm of the game masters was very infectious as well - so much so that all of us at the table kept in character for virtually the entire duration of the game. Thank you Raihan and Jo (and Shawn from soft/WALL/studs) for being such wonderful hosts  ★★★★★

If Settlers of Catan, Dungeons & Dragons and postcolonial political theory came together and had a baby, OF MEN AND MARTIANS would probably be that squalling, splendid mutant child. Thank you so much for a wonderful evening of political intrigue and resource management that kept all of us on our toes. Looking forward to more of your games and collaborations!


Wasn’t quite sure what to expect when I signed up since it was my first time playing such a game, but it was definitely one of the most enjoyable and unique experiences I’ve had! The game had well thought out and realistic scenarios, developments, as well as character roles, but also left a lot of room for creative thinking and flexibility that engaged every player. Though there was a lot going on concurrently, the game masters were clear in their explanations and were great facilitators. Thanks so much for the experience!


Of Men and Martians was an absolutely amazing game, with an interesting narrative and fun segments! It was an amazing first time at playing an RPG-Strategic game hybrid for me and thank you for the wonderful time 


This Werewolf meets d&d game had players guessing till the very end. Small decisions had huge impacts in the long run and figuring out which players were saboteurs kept us on the edge of our seats.

The game was incredibly immersive and the plot well-written. Looking forward to their next event!


Of Men and Martians was such a stimulating game! I loved how the game masters were invested in their roles and they really played out the different crisis really well. Looking forward to the future games 


One of the... Actually the most amazing game I ever attended in Singapore. Was blown away by the acting, the game mechanics, and the critical thinking that went into Of Martians and Humans.

Can't wait to play in more of your projects!


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